Objectives
Another goal of the workshop was to represent a diversity of voices involved in OSH initiatives. Participants from Asia, Africa, South America, Europe and North America attended GOSH 2017, half of whom were women. Achieving gender parity, as well as representing queer and trans voices, were important aspects in ensuring that GOSH 2017 remained open and equitable:
"We strive to make open science hardware open to everybody, regardless of scholarly or professional background, gender identity and expression, sexual orientation, ability, physical appearance, body size, race, age, economic background, country of origin or employment, religion, and other differences. Because we come from different backgrounds, it is important to be intentional about providing respectful, equitable spaces — both online and in person — for our community to come together and engage in constructive, respectful discourse. As our manifesto states: GOSH is used for peaceful purposes and causes no harm."
Events
In addition to participating in creating the roadmap, Maria led a design skills sharing session as well as collaborated with other participants in planning the 'unconference' sessions, one of which focused on business models (notes from the session will be available online soon).
SENSORICA also participated in a public exhibition on opening day. In addition to creating a poster and flyers highlighting our contribution to Open Science as an OVN, Maria demonstrated the Breathing Games flow meter prototype.
Approximately 200 people attended the public exhibition, including a school group, university students, professors and GOSH participants.
In terms of individual specialization, the design skills sharing workshop led by Maria covered the following topics: how designing for connected devices differs from designing for software, creating user stories, designing for empathy, how to create a user flow, and how to create a low-fidelity clickable prototype. More than 10 people attended, none of whom had any design experience. A few were hardware engineers, while others were working in biology, performance art and other disciplines. The feedback Maria received was great and so was what they produced. Workshop participants were able to quickly grasp the design process by applying it to their own ideas, projects and hardware. You can access the design skills presentation here.
See more on this event HERE.
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