Wednesday, March 5, 2025

PEP Master Game Play event

5 Octobre 2024, Sensorica, Breathing Games, Ludociels and Dr. Sze Man TSE from Saine Justine Hospital in Montreal organized a public event to gather feedback on the use of the PEP Master instrument from patients and from medical professionals. 

 
Context

PEP Master, an open initiative focused on designing and disseminating affordable DIY medical devices for cystic fibrosis therapy. This rare genetic disorder, which affects only approximately 162,000 individuals worldwide, presents significant challenges due to the lack of private-sector investment in rare conditions. PEP Master provides an affordable mechanical therapy based on Positive Expiratory Pressure (PEP) physiotherapy, offering a lifeline to children living with this chronic condition. The physiotherapy uses the PEP Master Instrument, which consists of a computer game and a pressure sensor device. 

The project originated from Breathing Games, an open network of serious game designers, focused on respiratory problems. The development of the hardware component builds on Sensorica’s 15 years of experience in open-source hardware production. Sensorica’s infrastructure supports decentralized production networks by providing tools for transparent contribution tracking, accounting, and equitable distribution of rewards. This foundation enables PEP Master to operate as an ecosystem where stakeholders can contribute and benefit equitably from shared innovation. Sensorica’s proven methodologies have facilitated partnerships with academic institutions, nonprofits, and industry leaders, demonstrating the effectiveness of open, peer-driven production systems.
 
A clinical study using the PEP Master instrument is conducted by Dr. Olivia, under the supervision of Dr. Zse Man TSE. 
 
 
During the event, new computer games created by Yannick were demonstrated and tested by patients. Thomas from Ludociels was in charge of collecting feedback on the user experience.
 
 
Tibi from Sensorica took the opportunity to collect feedback on new hardware features.
 
 
Therapy professionals provided feedback on the merits of the PEP Master game-based therapy for incentivizing proper respiratory exercise parameters.
 

 A new public event is scheduled before the summer of 2025.
 



Sunday, August 20, 2023

IASC 2023

 

date:  June 19 – 24, 2023 

Organizersby Tibi, collaboration with IoPA

Event coordination Open coordination doc

Sunday, December 18, 2022

WorkParty - Open Knowledge Standards for distributed manufacturing, material peer production

On Dec. 14th 2022 Sensoricas organized a workparty for implementing open source hardware documentation standards (OKH). This was done in collaboration with the Internet of Production Alliance, Valueflows, hREA and Holo

During the first part of this gathering Lynn led a discussion to understand how OKH (a standard) could better align with Valueflows (a vocabulary). We also learned during this exchange that FabCity uses Valueflows and is willing to implement OKH in an initiative called Interfacer. Perhaps we can strive for better collaboration between Sensorica and FabCity, especially because Interfacer's economic model seems to be inspired by the Sensorica's OVN model, as seen in this video (min 43). 

We went over the new capabilities of LOSH (a crawler and search engine) in conjunction with OKH. LOSH is used to scrape open source hardware designs of various collaborative platforms (Gitlab, Github, Thingiverse and Wikifactory) and creates a library in RDF, using OKH specifications. The problem is dealing with the variety of ways an open source hardware thing can be described on platforms.

A useful distinction was made between OKH and Valueflows. Valueflows is mostly demand-driven, the original pattern was dependent demand which was workshopped at the 1997 Pattern Languages of Programming conference. OKH is mostly supply-driven, focused on how instructions about making something can be effectively disseminated. Perhaps this realization can bring Valueflows and OKH closer together. 

The second part of this workparty was led by Lucas, representing the interests of Holo. We built on the realization that LOSH+OKH were trying to reduce the variety in which open source hardware designs are documented on the Internet, bringing everything out there under the same OKH format. What is this standardization was done at the source, by the creators of the open source hardware? The problem LOSH+OKH are trying to solve is in fact introduced by platforms, intermediaries, which dictate how things are described or formatted. Can Holochain change all that by taking away the middleman, by making platforms obsolete?

During the third and last part of this workparty we went over the process of creating a OKH Manifest. This was facilitated by Max, representing the interests of IoPA.

Harvesting was done in this document. Feel free to engage with participants through this doc.

 

Sunday, November 6, 2022

REPAIR - Art in the p2p Era

October 8th, 2022 Sensorica and Disco were invited to present p2p economic models at  REPAIR for its annual general assembly meeting and forum

 


Tibi's presentation (in French) focused more on the cultural shock between the traditional and the p2p world and sought to build some primitive concepts of p2p and to compare patterns in traditional and p2p art production and distribution / dissemination.

Stacco and Irene presented Disco. 



Sunday, July 3, 2022

4th Sector: Trust in institutions and distinguishing the 4th Sector from the public, private and solidarity sectors

 01 July 2022, Sensoricans hosted the 4th Sector event at the Just One Giant Summit.

Two complementary sessions where we swarm trust in traditional institutions, and the formalization of the 4th sector. Read more here and follow the steps below to participate.

 Presentation




Main co-creators

Javier Creus, Mayssam Daaboul, Marie-Soleil L'Allier and Tiberius Brastaviceanu


Event format

Two complementary sessions where we swarm trust in traditional institutions, and the formalization of the 4th sector.

Both sessions are not panel presentations. We will experiment with co-creation. Our event will feel like a jazz show, a stage where people with great experience think together (jam, dance). It is a different intellectual experience for participants and for those who attend the event as observers it's a show of collective intelligence at play.

This is moving from thinking alone and presenting our own ideas to thinking together and collectively improving our thoughts. That's in tune with the 4th Sector paradigm, swarming a topic rather than carving the event into 15min "real estate" for each presenter from which to project one-to-many.


Resources

Main coordination doc


Harvesting

We document on the OVN wiki!

 

 

 

 

Wednesday, January 13, 2021

Open Climate Collabathon, Nov. 2020

The second 2020 edition of the Open Climate Collabathon was organized online between Nov. 16 to 22nd. Tim and Tibi were Sensorica's most active affiliates in helping produce and coordinate the event, in collaboration with Yale Open Lab, Hack for LA, CoMakery and others. 

 


Sensoricans proposed to extend the centrally planned and organized event with an adjacent self-organized event called COMMUNITY EVENTS


Community Events are a number of independent coordinated events across the world. You can propose one too! Events can be of various types and can take place either online or offline. Our goal is to build a movement, to discover new initiatives, to build relationships, to collaborate, and to have fun together.
To learn more about the Community Events experience see the wiki (main coordination page facing the public, or participants) and this document used by facilitators and coordinators.

Sensorica also piloted two prompts, the Green Wall building and the Carbon Sequestration.

For more information about Sensorica's involvement with the Open Climate Collabathon visit this page.


Video lists